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You can AFK and not even die Subscribe for more grim dawn builds. Grim Dawn General Discussions Topic Details. Go to Grim Dawn forum you will find a lot of fun builds. To some tanks are boring since their basic role is to handle the punishment. For our best Grim Dawn build were going to focus on the survival aspect with respectable damage output for a tank who rarely goes down and will allow you to survive the most devastating enemies at the highest difficulty levels. Ideally you should always block without cooldown. Grim Dawn classes from strongest to weakest soloing.Ī subreddit dedicated to Grim Dawn an action role-playing game developed and. Going to Arcanist his best skill is Olexras Flash Freeze and do not consider the best kind of Grim Dawn for newbies. The sustain part is managed by dodging and the appearance of globes so you will. The best tank build requires certain combination of skills and gear. I am wondering if you could give me clarity on the devotions. Having a blast, hopefully I won't hit the usual "oops pets do fuck all dmg now and die in 2 hits" snag later on that most these games doAre any other classes more tanky. Putting some points into occultist now for bird and the dog. When skellies die, like one or two I immediately summon 3 so I always have 8 up unless it's some nasty combo of elites. Maxed skellies summon mages with ridiculous aoe and the golem is a beast. Maxed skellies with maxed passive for more skellies, maxed fat golem so I'm rolling around with a deathball of 8 skellies and a golem that just destroy everything. Did all of act 1 including quests and shrines in one 4 hour sitting and hit level 20something lol. I'm absolutely loving the necromancer, I'm steamrolling through veteran normal which I'm sure some would frown upon but to me it's fun as shit. The way some work better with certain powers and trying to find optimum setups is a heap of fun.īought the xpac because I'd been fucking around with DAIL pet classes lately because vanilla was so sorely lacking in that department (at least to what I consider a proper summoner), the prospect of redoing act 1 (I was midway through act 2 in DAIL, I never really played GD much even tho I had it for ages) was kinda terrifying but all is well. There's an element of stat sticking in GDs as well, but all the abilities you can unlock and bind to you regular powers is pretty damn cool. IMO 10x better then PoEs which is kinda like one big stat stick for the most part (the ascension stuff is pretty good though).
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Fucking amount of sockets, links and right colored sockets amongst everything else.Īnd the devotion system is great. I don't have anywhere near as much time on that, but in 100 or 2 hours on it, I'm not sure I had any legendaries drop that was of use to what I playing. PoE (obviously) being F2P has far more focus on the communtiy/multiplayer aspect, and it's largely designed around trading to get BiS gear.
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I've got like 18 level 85's and there's still other builds I wanted to do, but now the expac is out, they'll be on the backburner for a while, while inquis and necro get played around with.Īs for PoE, outside of being an isometric ARPG loot hack n slasher, their pretty different things.
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There's so much potential for theorycrafting, it can get pretty overwhelming. I've said here a few times recently, but endgame is really re-rolling another toon and mucking around with another build anyway. Until you start getting inordinate amount of dupes